Scrollbound
Macro APITriggers

Damage Received

Runs when the player takes damage.

Category
Combat
Runs when
Damage is received.
Summary
Runs when the player takes damage.
Version
1

Events

  • system-combat-mob-attack

Inputs

TriggerInputTypeDescription
Damage ReceivedLife rationumberCurrent life divided by maximum life after damage.
Damage ReceivedSource eventidTimeline event where damage appeared.

Blocks

BlockCategorySummary
ContinueFlowReturns continue to the Storyteller.
PauseFlowReturns pause to the Storyteller.