Macro APITriggers
Damage Received
Runs when the player takes damage.
- Category
- Combat
- Runs when
- Damage is received.
- Summary
- Runs when the player takes damage.
- Version
- 1
Events
- system-combat-mob-attack
Inputs
| Trigger | Input | Type | Description |
|---|---|---|---|
| Damage Received | Life ratio | number | Current life divided by maximum life after damage. |
| Damage Received | Source event | id | Timeline event where damage appeared. |
Blocks
| Block | Category | Summary |
|---|---|---|
| Continue | Flow | Returns continue to the Storyteller. |
| Pause | Flow | Returns pause to the Storyteller. |