Macro APITriggers
Triggers
Events that can run a macro.
- Battle Ended
Runs when combat finishes.
- Combat Action Requested
Chooses the player's next combat action.
- Combat Participant Defeated
Runs when any combat participant is defeated.
- Currency Drop Found
Runs when currency appears during a run.
- Damage Received
Runs when the player takes damage.
- Enemy Intent Revealed
Runs after an enemy intent is revealed.
- Enemy Spotted
Chooses whether to engage or avoid a spotted enemy.
- Gathering Node Found
Runs when a gatherable resource appears during a run.
- Item Drop Found
Runs when an item appears during a run.
- Loot Container Found
Runs when a container appears during a run.